The Age of Hypersail is another special case that tries to work with a limited number of assumptions to provide for a properly operatic setting without insulting our intelligence. I want to have stealth in space. Humans must remain important, not easily replaced with machines. The individual commander's initiative can shape the course of events. There are no push-button ships or push-button wars. This isn't going to be hard SF but semi-solid. Ships need to radiate heat, orient themselves with gyros and reaction control systems, burn rockets to move in realspace, don't have shields or artificial gravity, and, except where duly noted, operate according to the laws of physics. But the special case assumptions are clearly not hard SF. That's fine. I just need everything to be self-consistent and avoid obvious plot holes like having a genie in a lamp and not wishing for more wishes.
My notes on the concept of hypersail are a work in progress and by no means complete. But they're sufficiently progressed to invite discussion. I have them shared via Google Docs. Assuming permissions are correct, anyone should be able to view it without the need to sign in.
Click here to enter the Age of Hypersail. As always, discussion is welcome.